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Nov. 10th, 2020 04:56 pm
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Name: Carmine
Age: 28
Contact: [plurk.com profile] ragekind
Timezone: EST
Other Character(s): Namir Hassan [personal profile] sleazoidz


« « « IC INFORMATION


Name: Benimaru Shinmon
Door: Left

Canon: Fire Force
Canon Point: Ch. 177

Age: 22
Appearance: HERE | HERE

History: HERE
Personality: Benimaru is crass and short-tempered, having a low tolerance for bullshit. He's also very outspoken, which often lands him in trouble. While he's foul-mouthed and blunt, Benimaru also cares deeply for those around him — he's just not terribly overt in his affection. While cursing out a local named Kantaro — newly turned into an Infernal, seeking destruction of their city — he also gave him a proper send off and ended his pain in the typical Asakusa way. As he's known as the strongest Captain around, Benimaru is self-assured in his strength, but he's never cocky or grandiose. Despite being known as mouthy at best, he's also strangely charismatic; Konro, his lieutenant, has commented a few times that Benimaru has a magnetism about him, a sort of charm that no one can deny. Indeed, he's well-liked around Asakusa, hardly able to go down the street without a number of townsfolk calling to him to come drink with them, or to take their gifts.

When he does drink, he can't help but smile continuously — a trait that gets him picked on, even by the reverent and fond Konro. He also has a liking for gambling, though he's not always the best with it.

He's straightforward, not so fond of the bureaucratic red tape and appointments typical of the way the other Companies do things. It's just a hassle to him, and he doesn't see the point in beating around the proverbial bush. He's called on time and time again to help with training the younger members of the 8th Company, and while he complains a little about having to do so, he still goes through with training them — and he does it well. While his methods can be sometimes harsh or strange — once hazing Shinra and Arthur without really having much of a point to it — he always seeks his charges' betterment and growth.

Benimaru is notably against the Church that governs his world nigh-entirely; he holds no love or reverence for their God, their practices, their ways of living. Even rude to the Emperor, Raffles III, Benimaru makes his distaste well-known. In fact, the only reason his Company is a part of the Fire Force at all is because of their pure skill with fighting Infernals and putting out their fires.

He even went so far as to launch an attack on the Church himself — paired up with Joker, a mysterious man who had, until then, acted as villainous against a friend of Benimaru's. His deep mistrust of the Church and most in it was not misplaced, and his intuition about most things is generally correct.

He does carry with him a strong sense of justice, however, but he just prefers to do things his way — the Asakusa way. When he was fooled by the White-Clad seeking to sow discord and chaos among the Asakusa people — by impersonating one another and making Benimaru believe that the 8th Company had turned Kantaro into an Infernal — he was quick to attack them in the name of retaliation and horror at "their" actions.

Powers and Abilities: Benimaru is known as the strongest Captain of any of the Special Fire Force Companies. He's a "hybrid" of 2nd and 3rd Generation Pyrokinetics, which means he has excellent control of the flames he generates.

He uses matoi to attack quite often, immolating their ends and either using that to fly, or launching them at his enemies. He's also a practitioner of a unique martial art called Iaido, combined with his pyrokinesis abilities.

Below is a list of his techniques, all some form of fire used in conjunction with an Iaido form:

Fire Moon • Sun Wheel • Breath of Life • Moonlight • Iai Hand-Sword • Crimson Moon • Daybreak • Red Sun • Sunset • Crimson Moon's Sun Wheel.

Inventory: A single matoi.

Samples:

network

( Benimaru was never big on this kind of thing back home. If he wanted to say something to someone, it was usually someone in Asakusa, and he'd show up at their place to tell them either way.

Now he's on the video screen, twirling a matoi in his hand.
)

Has anyone tried, you know, breaking this place apart for answers?

( He sighs, a tired sound, shoulders slumping. )

I'm capable of it but something tells me to stay my hand.

( The end of his matoi immolates, but Beni merely glances at it before it goes out again. )

I just want to know how it went for anyone else.

( A pause. )

And if there's any way you guys blow off steam, I'd like to know that too. Bye.

log

( There are no Infernals here and, unfortunately, not much in the way of work that Benimaru is used to. They really picked him up at the worst possible time to spirit him away to this city, and the feeling of not knowing what's going on at home ...

It makes him shudder, makes him restless.

He flies with his matoi through the city, figuring the train is a little too slow for his liking; he's not certain what he's looking for, really, besides maybe someone he knows.

Maybe some kind of purpose. Maybe just a drink.

He ends up finding the latter first, being pulled into a bar with the promise of sake and beer.
)

Just one. Okay?

( He tells the girl who had pulled him inside.

He's told himself that much before, but the people of Asakusa always got him to drink some more, and some more on top of that.

That was when he was having fun. His life wasn't peaceful, but he wouldn't have spent it anywhere else than Asakusa.

Now he downs his whiskey in the name of chasing out the churning, tempestuous feeling in his gut ... He turns to that girl, addressing her in a flat tone.
)

You won't tell if I have more than one, right?

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